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Alex Kidd in Revival World
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Bitmap
robotfindskitten

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This is the bitmap containing all the sprites. It's decoded from a personal compression format then send to the video card. All sprites rendered in the game are actually a quad textured with a part of this bitmap.

This file is stored in a 24bit RGB format (8bits per channel). When loaded an alpha channel is added (32bits RGBA coded). For the pixels carrying some arbitrary chosen values (eg. : #00FE00, a really close colour to plain green #00FF00), the alpha channel is set to 0. In this example, Alex running sprites then don't display the green pixels. IRW_Bitmap
Page Info
Created :
2014-04-27 09:22:30
Modified :
2014-07-31 19:02:48
Displayed :
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